Info





Hey there ! My name is Gökçe/Skyly and I am a multidisciplinary artist. Over the decades, I’ve explored and self-taught myself in a wide variety of art forms: from digital painting, photo manipulation, and UI design to 3D modeling, programming, music composition, and game development, to name a few.



Guided by a can-do spirit, I like to embrace a hands-on, do-it-yourself approach and strive to be self-reliant. I believe that nothing is truly impossible for those willing to put in the effort; the only real impossibility lies in not trying. That’s how I ended up as a jill of all trades.



For the past five years, I’ve dedicated myself fully to game development and design as my only profession, working as a freelance ghost developer and designer, I’ve contributed to a variety of projects, taking on many roles and handling nearly every aspect of development and design.



Games, in my eyes, are the pinnacle of artistic expression, a medium that unites many art forms into a harmonious masterpiece, and it is what drew me to this field. I see game creation as the most complex and delicate of crafts. It is godlike, it is building a universe from the ground up: laying the foundations, defining the laws as pillars, and then building the world with shapes, colors, sounds, and many stories to be told.




That’s all for now. If you'd like to reach out, you may find me on Discord: it is where I’m most active and where I primarily conduct business.Have a pleasant stay!








Professional



Which games have you worked on?
Since I’ve worked as a ghost developer/designer, there aren’t any titles I can point to that would have my name on them. Over the past few years, I’ve primarily worked on online social games as both a developer and designer. My responsibilities have mainly included character customization, 2D/3D design (textures, overlays, hairstyles, wearables), asset integration, and programming new features to enhance playability and customizability.
While I don’t have any titles to show for it, I can always demonstrate my capabilities through the knowledge I possess and the skills I’ve cultivated throughout my life.
What is your general approach to game design documentation?
I believe in maintaining simplicity when creating a Game Design Document. I prefer the agile development methodology, emphasizing adaptability and collaboration. Rather than overloading the document, I focus on documenting only what is essential and doing so iteratively in collaboration with the team, ensuring the GDD remains a living document without becoming a burden. That would be my approach unless the orthodox method is required.
What is your academic field?
I’ve studied English Literature as a hobby -- both British and American -- though I didn’t complete a degree. Poetry holds a special place for me. All the other fields I have expertise in are the result of self-teaching, without any formal academic pursuits.
Do you use ready frameworks and assets?
I personally don't like the idea of using anything premade, as I believe it is better and healthier to craft everything from scratch and keep building on it. It’s easier to manage and becomes more familiar over time. I am currently developing my own framework for sidescroller 2D horror games.
What are your expectations from your collaborators?
Firstly, I expect individuals to understand that game development is a highly challenging endeavor due to its complex and multifaceted nature. Whenever someone speaks of it so lightly like it's an easy task and seems overly enthusiastic to start a project, it's a red flag for me. People with no experience tend to do that. In reality, game development can be a nightmare to deal with. Therefore, my first expectation is the ability to properly and realistically assess the situation at hand, being down-to-earth and acknowledging the challenges ahead.
My second expectation is a strong commitment to seeing things through, even under stress and distress. The resolution to pull things together is essential for overcoming the obstacles that will inevitably arise.
Thirdly, I expect a willingness to learn and strive for improvement and perfection. I liken this field to a river: if one stays idle, the current surely and quickly pulls them backward.
In the end, I value these three qualities above all: being realistic, committed, and studious. I believe they are essential to seeing any project through and ensuring its success.
Can I collaborate with you?
Of course! Feel free to write to me on Discord and we can talk about it.







Business



What is your policy when conducting business?
My policy revolves around reliability and customer satisfaction. I am a perfectionist and take pride in my work. I wouldn’t hand over a project that I wouldn’t personally like and be proud of. My goal is always to create with diligence and deliver results that leave people wanting more. And I don’t mind going the extra mile to ensure that.
Why should I trust you to hold your end of the bargain?
I place great value on my customer portfolio, as it is the key to ensuring the continuity of commissions and transactions while working as a freelancer. Delivering poor-quality work and leaving customers dissatisfied would harm my operation by costing me potential long-term clients. Therefore, anything that harms my customers ultimately harms me, and anything that benefits them benefits me in the long run. I believe this principle alone is enough to build trust.
In the end: when my customer wins, I win; when my customer loses, I lose my customer.
How much do you charge for your services?
Pricing depends on the context. If the project is indie and small-scale, I typically charge around €250 per week of work. For full-time corporate work, my expectation is at least €30 per hour. Ultimately, it’s situational and depends on mutual agreement.
Anyone interested in my services may message me on Discord for more details.
Where is your LinkedIn account?
I don’t use LinkedIn and am not actively seeking a job in the corporate world as I’m already managing well on my own. However, I’m open to considering corporate offers.
Do you use Fiverr?
I don’t use Fiverr due to their unacceptable service fees. I prefer to conduct business directly without any middlemen and unnecessary charges imposed on me and my customers.
Do you use AI?
I don't use AI in the works I deliver unless requested. For more information: Artificial Intelligence.
Do you issue invoice?
As an individual freelancer, I typically don’t issue invoices. However, when needed, I can provide the necessary payment details and any confirmation required for accounting purposes.
Do you offer warranty?
I offer a warranty and provide free debugging or fixes if any issues arise related to the work delivered.
Do you accept refunds?
I offer refunds if I fail to deliver the agreed-upon results or fail to uphold the terms of the warranty.
What are the available payment options?
I accept direct credit/debit card payments as well as payments through Wise and TransferGo.
How much do you charge for the VAT?
I don’t charge my customers VAT or any additional fees.







Personal



How can you claim to do all these?
I’m nearing 30 and I’ve had a long time to educate myself across all these fields. Instead of setting a goal to master a specific branch and focusing on it exclusively, I’ve explored almost everything that has come my way. It has its upsides and downsides. In the end, I’ve sacrificed total expertise in one subject for versatility. As the saying goes: “Jack of all trades, master of none.”
What are your long-term aspirations?
I aspire to author the Twilight Zone of video games and be the new Rod Serling narrating many chilling and thought-provoking stories. My goal is to recruit volunteers and kickstart the project I’m working on, aiming to gain public and financial support in order to lay the foundation for the studio I want to establish. If everything goes well, I hope to release many titles, as I’m never short of stories to tell.
Do you have any other hobbies?
Besides the ones already mentioned, I enjoy cooking vegan dishes. I also like crocheting accessories, though I haven’t done it in a while. While my specialty is hairstyles in 3D modeling, I also do hairstyling in real life as a hobby: cutting bob cuts, bangs, layering, as well as bleaching and dyeing. Other than that, I enjoy dressing up and cosplaying, to name a few.
What's with the look of the website?
I wanted to create something unique and thematic instead of a bland page with a casual design to appeal to the corporate scene. Besides, I am into horror and mystery and it's what I intend to focus my efforts on in the long term in the game industry, so I'd say the look is fitting.
What's with the nickname?
It’s a nickname I adopted after my medical condition. I’m a trans woman and I share that information openly to avoid misunderstandings or disagreements that might arise later on. For that reason, anyone interested in working with me should be aware of that upfront.
What are your favourite games?
The first series I’d name is Silent Hill, especially The Room and Homecoming which are my favorite. I’m also a big fan of Dead Space, not just the games but also the movies and books. Other favorites include Deadly Premonition, The Evil Within, and Amnesia.
What do you listen to?
My favorite genres are indie rock and spoken word (since I enjoy poetry). Bands I’d name include mewithoutYou, Wolf Parade, La Dispute, and Hotel Books.







Artificial Intelligence



Do you use AI?
When conducting business, it entirely depends on whether my customers and employers want me to use AI as a tool to enhance productivity and efficiency. I don’t make such decisions independently as I believe the secret use of AI would be unethical and could even be labeled as fraud as it could subject the customers and employers to potential legal and communal complications and liabilities. Therefore, in a business setting, I act on the directives given to me and deliver results in the way the requesting parties expect.
In my personal projects, I sometimes make use of AI, but I try not to rely on it too heavily for the sake of self-growth. When used responsibly, AI can be a great teacher, but it can also be misused, preventing one from gaining true expertise in the area.
What is your stance on AI?
I have mixed opinions when it comes to AI. For starters, it has devalued many fields by oversupplying and oversaturating the scene with content. It is brutally effective and time-efficient, and as a result, it places too many expectations and too much pressure on real artists who have no way of competing with that. As this trend continues, I believe it will become increasingly difficult to make a living in these fields professionally, causing many to lose their hard-earned jobs to machines. An AI to code, an AI to paint, an AI to animate, an AI to voiceover, an AI to translate and localize: It is all becoming automated.
I liken this to how technological advancements, like the invention of the printing press, made the art of scribing obsolete, and how it used to matter to know HTML and CSS to create websites before website development became automated. If this trend cannot be stopped, I believe those who have put in the effort and contributed to our world through art have the right to use AI. In my view, they are the only ones who have earned that right to do so. I myself prefer working with people and their creativity over machines, and if I can ever afford to, I will personally always choose to do so.
Ultimately, I am against AI, and if it could be removed altogether, I would fully support that course of action. However, if this is the new norm of today and the future, then I believe I have the right to make use of it more than any profit driven corporations, as every artist does, to be able to compete in this dystopian setting, as compensation for the damage it has caused me and for my lifelong efforts.
What are your thoughts on AI disclosure?
I believe that the need for disclosure is situational and depends on the industry and its regulations. When it comes to the sale of an asset and its rights, I believe failing to disclose the use of AI can jeopardize the customer and lead them into legal and communal complications. In such cases the use of AI must be disclosed; otherwise it could be considered an act of fraud. That’s why, when conducting business, I see it as my responsibility to disclose it to practice honest business principles.

If you are someone that has lost their job or having hardships due to AI, feel free to join our syndicate which aims to boost cooperation among professional artists to face these hardships.








End Game




WIP





Anyone who'd like to take part in and support may feel free to reach me out. (WIP)











Role



I am a jack of all trades, with a diverse range of interests and experience across various fields.
I specialize in stepping into whatever role is needed and managing and coordinating teams and multiple departments, drawing from my experience in each area.



Versatility


When approaching a project, my specialty lies in filling any role to ensure its continuity and success.
As a developer, I can lay out the logic and engineer custom solutions. As a 2D designer, I can bring ideas to life through drawing and painting. When it comes to structuring gameplay, I can step in as a level designer. For creating immersive worlds, I can take on the role of a 3D designer, modeling and texturing objects and environments.
If the user interface needs work, I can deliver as a UI designer, crafting unique and cohesive designs. When a project needs music or sound effects, I can embrace the role of a composer or sound engineer, contributing to the auditory experience. On the backend, I can oversee servers, databases, and file transfers as an administrator, while also tackling security concerns like DDoS attacks and asset theft with custom solutions as a security engineer. When custom tools are needed to improve time efficiency, I can be the tool engineer.
When the project needs a face, I can take on the role of community manager. For troubleshooting and support, I can assume the role of tech support, addressing issues with clarity and in-depth understanding due to my programming experience. Finally, as a manager, I can lead and coordinate teams, ensuring stability, consistency, and alignment across all departments.

Management


I am familiar with many of the methods and tools of the trade across most fields; I use the same terminologies and speak the same languages. I understand how much effort and time it takes to carry out given tasks: whether it's coding, designing, painting, modelling, rigging, composing. When a manager doesn't even know whom they are managing or what people do in a group, I would only call that mismanagement. In my view, to truly manage, it takes at least some expertise and understanding of what everyone in the team does. Without that knowledge, management becomes a series of wild guesses and assumptions.
In the end, a manager needs to be a server for everyone, a bridge that brings each individual and element together into a unified whole, and an overseer who ensures that everyone does their part thoroughly in the team.
I know what people do and how they do it. When I don’t know, I learn it. When they don’t know, I teach it. And when they are in need of help, I help. This approach fosters collective growth and paves the way for the future. Therefore, I believe I am well suited for this role, as many individuals in the industry, regardless of their diverse professions, are my fellow professionals.


Areas of Interest


I have ranging experience in the fields specified in the following table:


2D Design2D AnimationLevel Design3D Design
Cryptography & ObfuscationSoftware Development C#/WPFAndroid App DevelopmentUnity Game Development
SongwritingLiteratureUI DesignVideo Editing
Sound FXAdministrationTranslationDebugging
Project ManagementCommunity ManagementDiscord DevelopmentTool Engineering


Tools of the Trade


Some of the tools and software I am familiar with:


Visual StudioUnity EditorFL StudioMixcraftPhotoshop
Clip Studio PaintAfter EffectsBlenderAssetStudioGUIUnity Explorer
UABEMelonloaderDevXMobaXtermNaviCat
FilmoraMicrosoft BlendShaderMapDiscordAndroid Studio
BlockbenchAudacityFiddlerWiresharkDnSpy


Tasks


Some of the roles and tasks I’ve undertaken so far include:
Creating custom WPF applications such as updaters/launchers and administrative tools
Managing communities, improving the tools of communication visually & structurally
Designing and integrating 3D hairstyles and wearables for character customization
Designing 2D assets such as static or animated icons, avatars, banners
Developing requested features for games as mods or with full integration
Building custom bots, handling Discord integrations and managing servers
Rewriting and improving game systems/logic and performing optimization
Retexturing and reworking whole games in terms of UI and game logic
Client security and asset protection, encryption and obfuscation
Attending to tickets and providing technical support for users
Troubleshooting/debugging and ensuring stability for end-product
Composing soundtracks and creating sound effects digitally
Crafting custom Anti-DDOS solutions based on whitelisting
Developing and designing graphical user interface (Unity)
Modding Unity games with or without native mod support
Project management/administration and overseeing teams
...







Qualifications









Game Development & Design


Info
Work in Progress





Art & Design


Info
Work in Progress
Digital ArtworkMap DesignUI DesignComposition3D Texturing3D Hairstyling
3D Clothing3D Prop DesignLogo Design2D Animation


Digital Artwork



Artworks drawn and painted in Clip Studio Paint and Photoshop. No AI was used in the process.I've been involved in photo manipulation and digital painting as a hobby for over a decade. However, due to recent advancements in AI image generation, I’ve shifted focus toward other fields. I still engage in 2D design mainly as an editor adjusting visual assets, correcting artifacts, and ensuring visual coherence.



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UI Design



Made on Unity with 2D/3D URP. I designed, developed, animated, composed the soundtracks and created levels for the menu from scratch. Examples shown above are my first 3 attempts at creating functional and graphical user interface. Instead of the animation feature on Unity Editor, I rely mostly on coroutines to handle the visuals.

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3D Texturing



When it comes to texturing, my specialty is skin, along with various facial features such as eyebrows, eyelashes, eyeshadow, eyeliner, tattoos, scars, beards, and skin imperfections. For years, I have created textures and maps for character customization in several social games. I also work with real-life photos, morphing and reworking them into textures. In addition, I paint custom normal maps to further enhance the design.As for software, I use Photoshop's 3D workspace to paint directly on 3D objects. When the shader supports multiple maps for enhanced customization, I create all assets separately -- like the examples shown below.


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3D Clothing



While I’m not experienced in modeling wearables from scratch (except for accessories), I can modify and prepare game-ready assets from existing meshes. The examples above are not my original creations but meshes I was tasked with integrating. My workflow is similar to how I handle hairstyles, with some differences -- such as painting item masks to hide underlying body parts and prevent clipping, setting up UV maps for prints and detailed textures, creating color masks for in-game customization, and weight painting clothing accordingly (e.g., skirts and dresses require a more delicate approach to ensure smooth animation without visual artifacts). In the end, I can successfully integrate any kind of wearable as an in-game asset.

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Logo & Banner Design



I design logos and banners using Clip Studio Paint and Photoshop, animate them in After Effects, and export them as GIFs. I also create static and animated avatars, emojis, stickers, custom GIFs, and unique designs for Discord groups, social media profiles, and online communities. I enjoy approaching these designs from an outside-the-box perspective to deliver standout, original results.


Map Design



Map designs created using the 2D URP in Unity Editor. Sprites are sourced from real-life photos, processed in Photoshop, made transparent, refined and adjusted before being placed in a 3D environment, applied 2D lighting and created visually seamless parallax maps.I compliment my maps and improve further through custom-built shaders, particle effects, and coroutines for special effects such as lightning and light flickering.


My original custom Lit Auto-Normal Sprite Shader for 3D URP



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Composition



FL Studio has been my go-to digital audio workstation for the past 13 years. I primarily compose using a MIDI keyboard and mostly the piano roll, working with VST plugins and effects. I can compose in any needed style, including electronic, classical, rock, medieval, new age, and synth-based music.

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3D Hairstyling



Hairstyling is my primary focus in 3D modeling. For several years, I have created and modded game-ready, customizable hairstyles for various social games. Most of my designs are low-poly hairstyles, typically ranging from 5,000 to 15,000 polygons.My workflow for creating game-ready hairstyles includes building from my own hair cards or morphing provided hair meshes to fit characters, optimizing the polygon count while still ensuring smooth animation. I fix visual artifacts, adjust UV maps, and prepare textures, including customizable gradient colormasks for dynamic coloring. I refine weight painting to ensure seamless deformation during animations, add blendshapes for compatibility with hats and head accessories, and create LODs for better performance. I also handle scalp meshes to eliminate bald spots.I manage setup and bundling in Unity, thoroughly test for visual issues, and prepare final icons and asset bundles. I also handle integration through coding, encrypt assets when needed, and release updates if authorized, ensuring a polished and fully functional in-game asset.Ultimately, I’m capable of managing every stage of the process, from asset creation to integration, as well as overseeing administrative actions such as deploying updates using file-to-peer systems and making content accessible to players on live servers.


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3D Prop Design



Besides hairstyles, I also design 3D props. I use reference images to replicate objects in a 3D environment. While organic modeling isn’t my strength, I specialize in hard-surface modeling. My workflow prioritizes speed, aiming for artifact-free results with clean maps and normals, without spending unnecessary time on overly complex topology for static objects.

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2D Animation



I’m a beginner in animation. I can design characters in separate parts and animate them using puppet animation in After Effects. While I’m not yet capable of complex animation, I can create basic move sets, generate sprite sheets, and use them in the Unity Editor. I can also improvise simple animations using layers, visual effects, and keyframing tools.





Software Development & Design


Info
I have experience developing WPF applications and using Blend for storyboard visuals. I am proficient in creating custom tools to assist developers and handle administrative tasks. Additionally, I have experience integrating diverse applications, databases, and web services to ensure seamless functionality across systems. This includes the development of external console applications that support the core application.
My primary language is C#, though I can also work with languages similar (e.g., JavaScript) to a degree.
Regarding API usage, I’ve worked with several APIs, but I believe it's unnecessary to list them individually, as I consider the ability to work with any well-documented API a fundamental skill.


Integrity Verifier




File Synchronization Tool
Extracts file records from a root directory and compares them with another root to detect missing, excess, or mismatched files.



Bulk Renamer




Batch Find & Replace Utility
Functions like Notepad’s ‘Find & Replace’ but operates on file names and content across files in a picked directory, optionally including subdirectories.



Backup Automator




Automated Backup Tool
Backs up specified files or folders at set intervals, with optional compression. Useful for games like 7 Days To Die and Minecraft that lack native support for multiple save files.




File Shredder




File Shredder
Attempts secure deletion of files to prevent recovery. While not guaranteed on all file systems, it’s useful for bulk deletion using files tagged via naming conventions or content-based keycodes.



Cryptic Transmitter



Encrypted Chat Software
An open-source chat tool designed with privacy in mind. It opens ports automatically, sets up encrypted communication using RSA-2048, and ensures messages remain private.


Advanced Rich Presence



Animated Discord Rich Presence
A custom presence system for Discord that supports animated buttons and images.



Automated Whitelister



Secure Whitelisting Server Application
A server-side application that listens on a designated port and receives encrypted requests from clients. It verifies the authenticity of these requests and, if valid, adds the client's IP address to a firewall whitelist. Constant invalid requests (potentially made by botnets) are ignored and blacklisted, helping to keep critical ports secure. This system can be integrated into launchers or games, with a method call executed before connecting to the game server, ensuring that players connect safely.
I'm not a cybersecurity expert; this was a makeshift solution I developed while dealing with DDOS attacks as an administrator -- and it proved successful.




Anti-Whitelister



Automated-Whitelister Exploit & DDOS Tool
A software tool that imitates requests to the Automated Whitelister and throttles it using proxy servers by continuously sending valid requests. This results in important ports being opened for the proxies on the server, enabling a DDOS attack. The tool relies on reverse engineering to crack the encryption method and uses a list of proxies to initiate the attack.
When it comes to security, I find it valuable to develop both the solution and the problem -- thinking not only about how to strengthen defenses but also how they might be breached.






Discord Development & Design


Info
When it comes to Discord, I’m experienced in creating and designing groups using all types of markdown, custom embeds, and webhooks. I design animated icons and banners, and incorporate unique Unicode characters to enhance visual appeal. I can develop third-party plugins and custom bots using WPF in C#. Additionally, I have experience with Discord Rich Presence and can design and integrate it into games -- even those without native support for the Discord SDK.


Rich Presence


My projects, Unity Editor - Discord Integration and Advanced Rich Presence, focus on designing custom Discord Rich Presence profiles, including animated elements, prompts, and timers. I can create dynamic and animated Rich Presence integrations for games, applications, and even individual user instances in the operating system. For outdated or unsupported applications, I implement Rich Presence through an external application, handling communication via inter-process communication (IPC).




Plugins



A BetterDiscord plugin that customizes letters, numbers, symbols, and even space width -- essentially functioning as a character converter. It was my first attempt at developing a plugin for any software and also my first experience with JavaScript, a language I initially knew little about aside from its similarity to C#. I'm now confident in developing custom plugins using BetterDiscord’s API.




Bots



A Discord bot using WPF and C#. It can send messages in servers as well as handle direct messaging, join voice channels, convert text to speech, stream audio files, and respond to user messages with ChatGPT integration.




Webhooks



I utilize webhooks to transfer information from applications. For example, I developed an in-game security system that detects and reports user activity (such as chat messages with profanity or blacklisted processes) by sending alerts (including usernames) to a designated Discord channel and tagging the staff automatically.



Group Design & Management



I design Discord groups using emojis and a variety of Unicode characters to improve visual presentation. I also use markdown effectively to create organized and visually appealing updates and changelogs.




Embedding



I design embeds in various ways to deliver announcements and information in clear and engaging ways.