Info




Hey there ! My name is Gökçe/Skyly and I am a multidisciplinary artist. Over the decades, I’ve explored and self-taught myself in a wide variety of art forms: from digital painting, photo manipulation, and UI design to 3D modeling, programming, music composition, and game development, to name a few.



Guided by a can-do spirit, I like to embrace a hands-on, do-it-yourself approach and strive to be self-reliant. I believe that nothing is truly impossible for those willing to put in the effort; the only real impossibility lies in not trying. That’s how I ended up as a jill of all trades.



For the past five years, I’ve dedicated myself fully to game development and design as my only profession, working as a freelance ghost developer and designer, I’ve contributed to a variety of projects, taking on many roles and handling nearly every aspect of development and design.



Games, in my eyes, are the pinnacle of artistic expression, a medium that unites many art forms into a harmonious masterpiece, and it is what drew me to this field. I see game creation as the most complex and delicate of crafts. It is godlike, it is building a universe from the ground up: laying the foundations, defining the laws as pillars, and then building the world with shapes, colors, sounds, and countless stories waiting to be told.



That’s all for now. If you'd like to reach out, you can find me on Discord: it is where I’m most active and where I primarily conduct business.Have a pleasant stay!









Professional



Which games have you worked on?
Since I’ve worked as a ghost developer/designer, there aren’t any titles I can point to that would have my name on them. Over the past few years, I’ve primarily worked on online social games as both a developer and designer. My responsibilities have mainly included character customization, 2D/3D design (textures, overlays, hairstyles, wearables), asset integration, and programming new features to enhance playability and customizability.
While I don’t have any titles to show for it, I can always demonstrate my capabilities through the knowledge I possess and the skills I’ve cultivated throughout my life.
What is your general approach to game design documentation?
I believe in maintaining simplicity when creating a Game Design Document. I prefer the agile development methodology, emphasizing adaptability and collaboration. Rather than overloading the document, I focus on documenting only what is essential and doing so iteratively in collaboration with the team, ensuring the GDD remains a living document without becoming a burden. That would be my approach unless the orthodox method is required.
What is your academic field?
I’ve studied English Literature as a hobby — both British and American — though I didn’t complete a degree. Poetry holds a special place for me. All the other fields I have expertise in are the result of self-teaching, without any formal academic pursuits.
Do you use ready frameworks and assets?
I personally don't like the idea of using anything premade, as I believe it is better and healthier to craft everything from scratch and keep building on it. It’s easier to manage and becomes more familiar over time. I am currently developing my own framework for sidescroller 2D horror games.
What are your expectations from your collaborators?
Firstly, I expect individuals to understand that game development is a highly challenging endeavor due to its complex and multifaceted nature. Whenever someone speaks of it so lightly like it's an easy task and seems overly enthusiastic to start a project, it's a red flag for me. People with no experience tend to do that. In reality, game development can be a nightmare to deal with. Therefore, my first expectation is the ability to properly and realistically assess the situation at hand, being down-to-earth and acknowledging the challenges ahead.
My second expectation is a strong commitment to seeing things through, even under stress and distress. The resolution to pull things together is essential for overcoming the obstacles that will inevitably arise.
Thirdly, I expect a willingness to learn and strive for improvement and perfection. I liken this field to a river: if one stays idle, the current surely and quickly pulls them backward.
In the end, I value these three qualities above all: being realistic, committed, and studious. I believe they are essential to seeing any project through and ensuring its success.
Can I collaborate with you?
Of course! Feel free to write to me on Discord and we can talk about it.







Business



What is your policy when conducting business?
My policy revolves around reliability and customer satisfaction. I am a perfectionist and take pride in my work. I wouldn’t hand over a project that I wouldn’t personally like and be proud of. My goal is always to create with diligence and deliver results that leave people wanting more. And I don’t mind going the extra mile to ensure that.
Why should I trust you to hold your end of the bargain?
I place great value on my customer portfolio, as it is the key to ensuring the continuity of commissions and transactions while working as a freelancer. Delivering poor-quality work and leaving customers dissatisfied would harm my operation by costing me potential long-term clients. Therefore, anything that harms my customers ultimately harms me, and anything that benefits them benefits me in the long run. I believe this principle alone is enough to build trust.
In the end: when my customer wins, I win; when my customer loses, I lose my customer.
How much do you charge for your services?
Pricing depends on the context. If the project is indie and small-scale, I typically charge around €250 per week of work. For full-time corporate work, my expectation is at least €30 per hour. Ultimately, it’s situational and depends on mutual agreement.
Anyone interested in my services may message me on Discord for more details.
Where is your LinkedIn account?
I don’t use LinkedIn and am not actively seeking a job in the corporate world as I’m already managing well on my own. However, I’m open to considering corporate offers.
Do you use Fiverr?
I don’t use Fiverr due to their unacceptable service fees. I prefer to conduct business directly without any middlemen and unnecessary charges imposed on me and my customers.
Do you use AI?
I don't use AI in the works I deliver unless requested. For more information: Artificial Intelligence.
Do you issue invoice?
As an individual freelancer, I typically don’t issue invoices. However, when needed, I can provide the necessary payment details and any confirmation required for accounting purposes.
Do you offer warranty?
I offer a warranty and provide free debugging or fixes if any issues arise related to the work delivered.
Do you accept refunds?
I offer refunds if I fail to deliver the agreed-upon results or fail to uphold the terms of the warranty.
What are the available payment options?
I accept direct credit/debit card payments as well as payments through Wise and TransferGo.
How much do you charge for the VAT?
I don’t charge my customers VAT or any additional fees.







Personal



How can you claim to do all these?
I’m nearing 30 and I’ve had a long time to educate myself across all these fields. Instead of setting a goal to master a specific branch and focusing on it exclusively, I’ve explored almost everything that has come my way. It has its upsides and downsides. In the end, I’ve sacrificed total expertise in one subject for versatility. As the saying goes: “Jack of all trades, master of none.”
What are your long-term aspirations?
I aspire to author the Twilight Zone of video games and be the new Rod Serling narrating many chilling and thought-provoking stories. My goal is to recruit volunteers and kickstart the project I’m working on, aiming to gain public and financial support in order to lay the foundation for the studio I want to establish. If everything goes well, I hope to release many titles, as I’m never short of stories to tell.
Do you have any other hobbies?
Besides the ones already mentioned, I enjoy cooking vegan dishes and am familiar with both Mediterranean and Black Sea cuisine. I also like crocheting accessories, though I haven’t done it in a while. While my specialty is hairstyles in 3D modeling, I also do hairstyling in real life as a hobby: cutting bob cuts, bangs, layering, as well as bleaching and dyeing. Other than that, I enjoy dressing up and cosplaying, to name a few.
What is your sense of fashion like?
I’d say my fashion and culture align with punk, and I occasionally enjoy gothic fashion as well.
What's with the look of the website?
I wanted to create something unique and thematic instead of a bland page with a casual design to appeal to the corporate scene. Besides, I am into horror and mystery and it's what I intend to focus my efforts on in the long term in the game industry, so I'd say the look is fitting.
What's with the nickname?
It’s a nickname I adopted after my medical condition. I’m a trans woman and I share that information openly to avoid misunderstandings or disagreements that might arise later on. For that reason, anyone interested in working with me should be aware of that upfront.
What are your favourite games?
The first series I’d name is Silent Hill, especially The Room and Homecoming which are my favorite. I’m also a big fan of Dead Space, not just the games but also the movies and books. Other favorites include Deadly Premonition, The Evil Within, and Amnesia.
What do you listen to?
My favorite genres are indie rock and spoken word (since I enjoy poetry). Bands I’d name include mewithoutYou, Wolf Parade, La Dispute, and Hotel Books.







Artificial Intelligence



Do you use AI?
When conducting business, it entirely depends on whether my customers and employers want me to use AI as a tool to enhance productivity and efficiency. I don’t make such decisions independently as I believe the secret use of AI would be unethical and could even be labeled as fraud as it could subject the customers and employers to potential legal and communal complications and liabilities. Therefore, in a business setting, I act on the directives given to me and deliver results in the way the requesting parties expect.
In my personal projects, I sometimes make use of AI, but I try not to rely on it too heavily for the sake of self-growth. When used responsibly, AI can be a great teacher, but it can also be misused, preventing one from gaining true expertise in the area.
What is your stance on AI?
I have mixed opinions when it comes to AI. For starters, it has devalued many fields by oversupplying and oversaturating the scene with content. It is brutally effective and time-efficient, and as a result, it places too many expectations and too much pressure on real artists who have no way of competing with that. As this trend continues, I believe it will become increasingly difficult to make a living in these fields professionally, causing many to lose their hard-earned jobs to machines. An AI to code, an AI to paint, an AI to animate, an AI to voiceover, an AI to translate and localize: It is all becoming automated.
I liken this to how technological advancements, like the invention of the printing press, made the art of scribing obsolete, and how it used to matter to know HTML and CSS to create websites before website development became automated. If this trend cannot be stopped, I believe those who have put in the effort and contributed to our world through art have the right to use AI. In my view, they are the only ones who have earned that right to do so. I myself prefer working with people and their creativity over machines, and if I can ever afford to, I will personally always choose to do so.
Ultimately, I am against AI, and if it could be removed altogether, I would fully support that course of action. However, if this is the new norm of today and the future, then I believe I have the right to make use of it more than any profit driven corporations, as every artist does, to be able to compete in this dystopian setting, as compensation for the damage it has caused me and for my lifelong efforts.
What are your thoughts on AI disclosure?
I believe that the need for disclosure is situational and depends on the industry and its regulations. When it comes to the sale of an asset and its rights, I believe failing to disclose the use of AI can jeopardize the customer and lead them into legal and communal complications. In such cases the use of AI must be disclosed; otherwise it could be considered an act of fraud. That’s why, when conducting business, I see it as my responsibility to disclose it to practice honest business principles.

If you are someone that has lost their job or having hardships due to AI, feel free to join our syndicate which aims to boost cooperation among professional artists to face these hardships.








End Game




WIP





Anyone who'd like to take part in and support may feel free to reach me out. (WIP)











Role



I am a jack of all trades, with a diverse range of interests and experience across various fields.
I specialize in stepping into whatever role is needed and managing and coordinating teams and multiple departments, drawing from my experience in each area.



Versatility


When approaching a project, my specialty lies in filling any role to ensure its continuity and success.
As a developer, I can lay out the logic and engineer custom solutions. As a 2D designer, I can bring ideas to life through drawing and painting. When it comes to structuring gameplay, I can step in as a level designer. For creating immersive worlds, I can take on the role of a 3D designer, modeling and texturing objects and environments.
If the user interface needs work, I can deliver as a UI designer, crafting unique and cohesive designs. When a project needs music or sound effects, I can embrace the role of a composer or sound engineer, contributing to the auditory experience. On the backend, I can oversee servers, databases, and file transfers as an administrator, while also tackling security concerns like DDoS attacks and asset theft with custom solutions as a security engineer. When custom tools are needed to improve time efficiency, I can be the tool engineer.
When the project needs a face, I can take on the role of community manager. For troubleshooting and support, I can assume the role of tech support, addressing issues with clarity and in-depth understanding due to my programming experience. Finally, as a manager, I can lead and coordinate teams, ensuring stability, consistency, and alignment across all departments.

Management


I am familiar with many of the methods and tools of the trade across most fields; I use the same terminologies and speak the same languages. I understand how much effort and time it takes to carry out given tasks: whether it's coding, designing, painting, modelling, rigging, composing. When a manager doesn't even know whom they are managing or what people do in a group, I would only call that mismanagement. In my view, to truly manage, it takes at least some expertise and understanding of what everyone in the team does. Without that knowledge, management becomes a series of wild guesses and assumptions.
In the end, a manager needs to be a server for everyone, a bridge that brings each individual and element together into a unified whole, and an overseer who ensures that everyone does their part thoroughly in the team.
I know what people do and how they do it. When I don’t know, I learn it. When they don’t know, I teach it. And when they are in need of help, I help. This approach fosters collective growth and paves the way for the future. Therefore, I believe I am well suited for this role, as many individuals in the industry, regardless of their diverse professions, are my fellow professionals.


Areas of Interest


I have ranging experience in the fields specified in the following table:


2D Design2D AnimationLevel Design3D Design
Cryptography & ObfuscationSoftware Development C#/WPFAndroid App DevelopmentUnity Game Development
SongwritingLiteratureUI DesignVideo Editing
Sound FXAdministrationTranslationDebugging
Project ManagementCommunity ManagementDiscord DevelopmentTool Engineering


Tools of the Trade


Some of the tools and software I am familiar with:


Visual StudioUnity EditorFL StudioMixcraftPhotoshop
Clip Studio PaintAfter EffectsBlenderAssetStudioGUIUnity Explorer
UABEMelonloaderDevXMobaXtermNaviCat
FilmoraMicrosoft BlendShaderMapDiscordAndroid Studio
BlockbenchAudacityFiddlerWiresharkDnSpy


Tasks


Some of the roles and tasks I’ve undertaken so far include:
Creating custom WPF applications such as updaters/launchers and administrative tools
Managing communities, improving the tools of communication visually & structurally
Designing and integrating 3D hairstyles and wearables for character customization
Designing 2D assets such as static or animated icons, avatars, banners
Developing requested features for games as mods or with full integration
Building custom bots, handling Discord integrations and managing servers
Rewriting and improving game systems/logic and performing optimization
Retexturing and reworking whole games in terms of UI and game logic
Client security and asset protection, encryption and obfuscation
Attending to tickets and providing technical support for users
Troubleshooting/debugging and ensuring stability for end-product
Composing soundtracks and creating sound effects digitally
Crafting custom Anti-DDOS solutions based on whitelisting
Developing and designing graphical user interface (Unity)
Modding Unity games with or without native mod support
Project management/administration and overseeing teams
...







Qualifications









Game Development & Design


Info
Work in Progress





Art & Design


Info
Work in Progress

Digital Artwork



Artworks drawn and painted in Clip Studio Paint and Photoshop. No AI was used in the process.I've been involved in photo manipulation and digital painting as a hobby for over a decade. However, due to recent advancements in AI image generation, I’ve shifted focus toward other fields. I still engage in 2D design mainly as an editor adjusting visual assets, correcting artifacts, and ensuring visual coherence.



UI Design



Made on Unity with 2D URP. I designed, developed, animated, composed the soundtracks and created levels for the menu from scratch. Examples shown above are my first 3 attempts at creating functional and graphical user interface. Instead of the animation feature on Unity Editor, I rely mostly on coroutines to handle the visuals.

3D Texturing



When it comes to texturing, my specialty is skin as well as all sorts of features such as eyebrows, eyelashes, eyeshadows, eyeliners, tattoos, scars, beards, skin complexities and so on. For years I've created textures and maps for character customization in several social games. I can also use real life photos, morph and rework them into textures. Besides those, I paint custom normal maps to further compliment the overall design. As for the software, I use Photoshop's 3D workspace and paint on 3D objects. If the shader at hand supports multiple maps for better customization, I create all the assets separately like the examples shown below:

3D Clothing



While I’m not experienced in modeling wearables (except for accessories) from scratch, I can modify and prepare game-ready assets from existing meshes. The examples above aren't my work, rather some of the meshes I was tasked to integrate. My workflow is similar to how I handle hairstyles, with some differences such as painting item masks to hide painted body parts to prevent clipping, setting up UV maps for prints and complexities, setting up the elements or creating color mask for in-game customization in terms of coloring, weightpainting clothes accordingly (such as skirts and dresses requiring a more delicate approach for smooth animation without visual artifacts). In the end, I can integrate any kind of wearables as assets into games.

Logo & Banner Design



I design logos as well as banners using Clip Studio Paint and Photoshop, animate in After Effects and make into GIFs. I also create static or animated avatars, emojis, stickers, custom GIFs, and unique designs for Discord groups, social media accounts, and profiles. I like doing things with an outside-the-box approach to deliver results that would stand out as something unique.


Map Design



Map designs created using the 2D URP in Unity Editor. Sprites are sourced from real-life photos, processed in Photoshop, made transparent, refined and adjusted before being placed in a 3D environment, applied 2D lighting and created visually seamless parallax maps.I compliment my maps and improve further through custom-built shaders, particle effects, and coroutines for special effects such as lightning and light flickering.


My original Lit Auto-Normal Sprite Shader for 3D URP

Composition



FL Studio has been my go-to digital audio workstation for the past 13 years. I primarily compose using a MIDI keyboard and mostly the piano roll, working with VST plugins and effects. I can compose in any needed style, including electronic, classical, rock, medieval, new age, and synth-based music.

3D Hairstyling



Hairstyling is my main branch in 3D modelling. For several years I've created and modded game-ready and customizable hairstyles for several social games. I have mostly designed low-poly hairstyles with polygon count ranging from 5000 to 15000.My workflow for creating game-ready hairstyles involves building with my hair cards or receiving hair meshes and morphing them to fit characters, and optimizing polygons for smooth animation. I fix visual artifacts, adjust UV maps, and prepare textures, including customizable gradient colormasks for dynamic coloring. I refine weight painting to ensure seamless deformation during animations, add blendshapes for compatibility with hats and head accessories, and create LODs for performance. I handle scalp meshes to prevent bald spots if needed, set up and bundle in Unity, and test thoroughly to address any visual issues. Finally, I prepare icons, finalize the asset bundle, and handle integration through coding and encrypt the asset if required and release the update if authorized, ensuring a polished and functional in-game asset.Ultimately, I am able to take care of each stage autonomously, from asset creation to integration and taking administrative action to release prepared updates using file-to-peer and updated UnityScript Assembly to make it accessible for players in servers.

3D Prop Design



Besides hairstyles, I can also design 3D props. I can use reference images to replicate them in 3D environment. While organic modeling isn’t my forte, I can model hard-surface objects. My workflow prioritizes speed, ensuring artifact-free results with proper maps and normals without unnecessary time spent on complex topology for static objects.

2D Animation



I'm a beginner when it comes to animation. I can design characters into several parts and animate them with puppet animation on After Effects. While I can't do any complex animations, I can do basic move sets, create sprite sheets and use them on Unity Editor. I can also improvise basic animations with layering and visual effects using the available tools and keyframes.





Software Development & Design


Info
I have experience in developing WPF applications, and also utilizing Blend for storyboard visuals. I am able to create custom tools to aid developers and administrative tasks. I also have experience in integrating diverse applications, databases, and web services, ensuring functionality across systems. This includes the development of external console applications to support the core application.
I have experience only in C#, however I can also code in languages similar to C# to a degree. (I.E. JS)
When it comes to making use of APIs, I have experience in several but I don't find it worth mentioning as I believe it's possible to make use of every API there is with proper documentation through reading.


Integrity Verifier




Extracts file records from a root directory and through using those records it detects any missing, excess and mismatched files in another root directory to help with file synchronization.



Bulk Renamer




Behaves like Notepad's 'Find & Replace' function but does it for file names and files' content for all files in designated directory, and optionally subdirectories.



Backup Automator




Takes backup of specified files or folders at set time intervals and compressed if set. Useful for gaming as well, through backing up save files when games don't natively support multiple saving.
(I.E. 7 Days To Die, Minecraft)




File Shredder




My attempt at creating a file shredder that wouldn't make file recovery possible. While it's not guaranteed to work for all file systems, it's useful for bulk deletion after tagging files with keycodes in their naming or content. Tag every important file and delete them all instantly whenever needed.



Cryptic Transmitter



An open source chatting software for the paranoid. It opens the ports automatically and sets up communication, sends and receives messages encrypted with RSA-2048 keys to ensure complete privacy.


Advanced Rich Presence



Custom animated Rich Presence for Discord that makes it possible to animate even buttons and images.



Automated Whitelister



Server-side application operating by listening on a designated port and receiving encrypted requests from clients. It verifies the authenticity of these requests and, if valid, adds the client's IP address to a firewall whitelist, all while ignoring and blacklisting invalid requests potentially made by botnets, ensuring that critical ports remain safe. It can be integrated into launchers and games, with a method call executed prior to logging into the game server. This ensures that players connect safely and smoothly to the game server.I am no cybersecurity expert, it was a makeshift solution I crafted when I was battling DDOS as an administrator and it was a success.




Anti-Whitelister



A software that imitates requests for Automated-Whitelister and throttles it with proxy servers by constantly sending valid requests and opens the important ports for the proxies in the server for DDOS. Depends on reverse engineering to crack the encryption method and also a list of proxy to initiate the attack.When it comes to security, I find it useful to develop both the solution and the problem, thinking about how I can bolster defenses as well as how I can break them through.






Discord Development & Design


Info
When it comes to Discord, I'm used to creating and designing groups through making use of all types of markdowns, creating custom embeds and webhooks, designing animated icons and banners, using unique unicode characters. I can program third party plugins and custom bots with WPF in C#. I also have experience regarding Discord Rich Presence, I can design and integrate it into games even without any support for Discord SDK.


Rich Presence


My works, Unity Editor - Discord integration and Advanced Rich Presence for designing custom rich presence for Discord profiles and even adding animations with prompts and timers. I can design and integrate Rich Presence with animation and dynamic changes for games, applications and even user instances in the operating system. For outdated and unsupported applications, I implement presence through creating an external console application and managing it via inter-process communication.




Plugins



A BetterDiscord plugin for customizing the letters, numbers, symbols and even space width. It is basically a character converter. My first attempt at creating a functional plugin for a software and also my first time with JavaScript which to be honest I knew nothing about except for that it looks similar to C#. I can craft any kind of custom plugins through making use of BetterDiscord's API.




Bots



A Discord bot I developed using WPF and C#. It's capable of sending messages in servers, sending and receiving direct messages, joining audio channels and speaking via turning text into speech, streaming audio files, replying to users' messages with ChatGPT.




Webhooks



I can make use of Webhooks for transferring information from applications. An example would be an in-game security system that automatically detects and transfers info (chat messages with profanity, blacklisted processes) with username to a designated channel and alerts the staff by tagging.



Group Design & Management



Designing Discord groups with emojis and different unicode characters for a better presentation as well as making use of markdowns for better organized and visually appealing updates and changelogs.




Embedding




I design embeds in various ways to deliver information and announcements.